Wednesday, August 22, 2012

Monetization Lessons From The Downloadable Console Game World

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This presentation is a quick dive into monetization options in the console downloadable space: What has worked in the past (with concrete examples), what?s working now, and what changes are in store in the near future. In particular, we will review some key lessons learned from doing traditional downloadable console releases, and how those lessons still apply today and can help even with non-console titles.

Delivered at the IGDA Summit @ Casual Connect Seattle, July 2012.

Steve Taylor

Steve has been designing, programming, and producing games for 15 years. In 2001 he founded Wahoo Studios, an independent development studio which does traditional contract work as well as original creative projects under the NinjaBee label

[Email Steve]

Source: http://casualconnect.org/lectures/2012-igda-lectures/monetization-lessons-from-the-downloadable-console-game-world-steve-taylor/

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